Blue Dragon: Battle, explore and unlock ancient powers
An action RPG adventure featuring NPCs, enemies and a final boss battle set in an Asian-inspired fantasy world
A project by Mykyta Pasternatskyi
Supervised by Prof. Dr Frank Gabler
Project completed in Semester 2 | Summer 2024
*The Tales of the Blue Dragon* is a third-person action RPG developed in under three months as part of an academic assignment. Set in an Asian-inspired fantasy world, the game combines exploration, combat and narrative-driven progression. Players take on the role of a warrior tasked with uncovering secrets, gathering magical items and ultimately confronting a powerful final boss.
Gameplay features inventory management, key collection and puzzle-solving to unlock doors and progress further into the storyline. Along the way, players encounter NPCs who offer guidance and lore, as well as enemies that test their reflexes and strategic planning. The project showcases a complete game loop—from introduction to conclusion—packed with tension, decision-making and a rewarding climax.
From a technical perspective, the game features dialogue systems, enemy AI and boss mechanics, all set within a cohesive environment that reflects East Asian aesthetics. Designed to run as a standalone executable, the build includes all the major RPG elements despite its rapid development cycle.
This solo project demonstrates not only design and programming skills, but also strong time management, world-building and gameplay balancing. Blue Dragon is a compact yet polished journey into fantasy RPG mechanics—serving as a proof of concept for the potential to develop larger games.
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