SMP – Creative, technically skilled, curious about sound design
The SMP Bachelor’s degree programme is practice-oriented and interdisciplinary in nature. You will learn the necessary theory, technical skills and creative design options for modern media productions in the fields of music, sound design, voice recording, games, television and radio production, and industry.
Study programme: Sound, Music and Production BA
This Bachelor's study programme explores how sound is created, perceived and can be used creatively. It focuses on three areas:
- Linear audio
Content that is consumed passively, such as music, audiobooks, film soundtracks or live sound reinforcement at concerts and theatre performances. - Interactive Audio
Sound that users can actively alter or shape, e.g. in games, interactive installations in museums and showrooms, or in audio production tools. - Broadcast Production
Topics such as radio formats, podcasts and live television broadcasts complement these key areas.
SMP explained in three minutes
What makes this study programme stand out
Facilities
The SMP study programme boasts excellent facilities, comprising 10 laboratories. These include professional recording studios with a Lawo and an SSL control room, an ON AIR radio studio, a 3D laboratory and an anechoic chamber, as well as a TV production control room. A 7.1 sound system is installed in the large Auditorium. Students can access over 60 microphones from renowned manufacturers, a wide variety of DAW software and plug-in licences digitally via a sophisticated VPN connection at any time of the day or night.
Whether it’s a film, a game or a website, we encounter music, sound design and voice recordings everywhere. At the same time, traditional audio media are evolving at a rapid pace: podcasts, multi-channel and spatial audio, interactive digital effects, new music formats and online distribution channels are making the world of audio more diverse and fascinating than ever before. Whilst you’ll learn about modern recording and production techniques and independently carry out a wide range of music and sound design projects, you’ll also gain an insight into the acoustic, mathematical and physical principles of analogue and digital audio processing. Fundamentals of programming allow you to look behind the scenes of the latest digital instruments and effects. This combination results in an exceptionally broad and well-rounded education, which opens up a range of career paths in various fields.
Students on the seven-semester Sound, Music and Production BA study programme, which explores the world of sound, delve into the acoustic dimension of films, games and interactive projects. Through our numerous music and band recordings, radio drama productions and sound design projects, artistic creativity and technical expertise can come together to shape a compelling professional identity. The needs of audio producersare ideally met through modules in acoustics, Computer Science, recording and studio technology, media law, management and culture. The curriculum places particular emphasis on team-based work in small groups and offers students an exciting interdisciplinary education with a strong practical focus.
The aim of the Sound, Music and Production BA study programme is to train specialists for the wider media sector. Thanks to the strong practical focus of the study programme and project work based on the latest industry trends, graduates have excellent opportunities to establish contacts in the field of sound production whilst still on the study programme and to find employment upon graduation.
The sectors in which graduates find employment include all areas of linear audio production in recording studios, public and private radio and television broadcasters, theatres, live sound systems and much more. SMP graduates hold positions in the interactive sector at companies specialising in computer game music (game audio studios), agencies for interactive media projects, and firms that create exhibits for showrooms, trade fairs and museums, or design elaborate audiovisual stage performances.
In the field of sound design for the automotive sector, students find employment with renowned international manufacturers.
Furthermore, Dieburg graduates are increasingly finding roles in product development as hardware and software developers for audio and video solutions, in the support or project management divisions of industry, and in engineering firms specialising in the planning of media networks, as well as in roles involving project planning, scheduling and production management of larger media projects.
In discussions with industry representatives, the students’ high level of motivation to tackle new topics and their in-depth understanding of the latest technology and working methods are consistently highlighted.
There have been no tuition fees in Hesse since the summer of 2008.
No tuition fees
Darmstadt University of Applied Sciences has not charged tuition fees since 2008. A semester fee of EUR 267 (as of 2019) covers the costs of administration, the Studentenwerk and the ASTA. However, this fee already includes the semester pass for the entire Rhine-Main Transport Association and much more.
Benefits included in the semester fee
- Free use of public transport throughout the RMW area
- Free admission to the Staatstheater Darmstadt
- Discounted cinema tickets at Cinemaxx Darmstadt and Citydome Darmstadt
In the first semester, students are introduced to the technical and theoretical fundamentals through courses in mathematics and physics, recording technology, studio engineering and programming skills.
In addition, there are the first project courses:
- Sprint Project: Linear:
In this course, students explore the subject of sound design. In the theoretical section, they develop an understanding of the perception and impact of sound, as well as the concepts used in sound design for film, games and radio plays. Analytical insight, conceptualisation and hands-on creative work go hand in hand. Practical tasks include creating a sound library from their own field recordings and using these creatively in the form of sound pieces.
- Sprint Project: Interactive –
Sound and dramaturgy are the focus of this course, which, like its linear counterpart, combines theory and practice. The teaching of dramaturgical concepts serves as the foundation for the conscious design of any time-based media and for effective communication across a wide range of professional fields (e.g. film, theatre, radio drama, games). In the practical component, students work in groups to develop a short radio play. From concept to production, they become familiar with all the stages of the process and the various roles and tasks involved.
In the second semester, students will build on their technical and theoretical foundations, focusing on the key concepts of signal processing and digital studio technology, as well as developing their programming skills.
- Workshop Linear 1:
The first major workshop: The central task of this workshop is to produce an audio feature as a group project. The ‘supreme discipline of radio’, with its dual documentary and artistic aspirations, offers students a wealth of learning experiences: from researching a topic, recording original sound bites, writing and narrating the script, and composing original music, right through to bringing all these elements together through sophisticated editing and post-production. The audio feature enables students to apply and build upon what they learnt in both sprint projects during the first semester.
In the third semester, students are taught the fundamentals of digital signal processing (DSP).
The two key areas of focus – Linear and Interactive – take centre stage this semester through large-scale workshop projects. Acoustic music recording, jazz music and live streaming form the linear aspects. A self-built synthesiser based on freely selectable input media is the focus of the interactive workshop.
The electives now play a key role in helping students find their way around the world of sound.
The fourth semester concludes the theoretical lectures with the topics “Physical Simulation and Adaptive Systems”.
The practical component is now being extended to cover:
- a complete band production within the linear key area
- a surround-sound installation from the interactive key area
- a short radio or television programme from the Broadcast key area.
In the fifth semester, you’ll head out into the industry to gain experience at a company or organisation of your choice. The practical semester is coming up. You’ll have the chance to put what you’ve learnt over the first four semesters into practice in a real-world professional setting.
- Workshop specialising in Linear, Interactive and Broadcast
In the 6th semester, the newly designed joint workshop takes place, combining the key areas of Linear, Interactive and Broadcast and giving students the opportunity to specialise in a particular subject area. The Linear section focuses on the design and realisation of a complex, immersive (also known as 3D audio) production, to be carried out both live and in post-production. The interactive section focuses on interactive, three-dimensional topics such as the sound design of video material, games and animations, audio-video interaction, game audio, VR audio or similar. The broadcast component involves producing a more complex TV programme as part of an end-of-semester presentation by the entire workshop, incorporating all disciplines including sound, picture, camera, direction, editing and production.
In the 7th semester, students undertake their thesis on a topic of their own choosing. Support from the supervisors, as well as a research seminar, helps students with their academic and practical thesis.
SMP Key Areas
Course Structure – Organisation and Content
Looking to the future
Whether it’s a film, a game or a website, music, sound design and voice recordings are everywhere. At the same time, traditional audio media are evolving at a rapid pace: podcasts, multi-channel and spatial audio, interactive digital effects, new music formats and online marketing channels are making the world of audio more diverse and fascinating than ever before. Whilst you’ll learn about modern recording and production techniques and independently carry out a wide range of music and sound design projects, you’ll also gain an insight into the acoustic, mathematical and physical principles of analogue and digital audio processing. Fundamentals of programming will allow you to look behind the scenes of the latest digital instruments and effects. This combination results in an exceptionally broad and well-rounded education, which opens up a range of career paths in various fields.
Interdisciplinary and practice-oriented
Students on the seven-semester Sound, Music and Production BA study programme, which explores the world of sound, delve into the acoustic dimensions of films, games and interactive projects. Through our numerous music and band recordings, radio drama productions and sound design projects, artistic creativity and technical expertise can come together to shape a compelling professional identity. The needs of audio producersare ideally met through modules in acoustics, Computer Science, recording and studio technology, media law, management and culture. The curriculum places particular emphasis on team-based work in small groups and offers students an exciting interdisciplinary education with a strong practical focus.
Career prospects and practical relevance
The aim of the Sound, Music and Production BA study programme is to train specialists for the wider media sector. Thanks to the strong practical focus of the study programme and project work that is aligned with the latest industry trends, graduates have excellent opportunities to establish contacts in the field of sound production during their study programme and to find employment upon graduation.
The sectors in which graduates find employment include all areas of linear audio production in recording studios, public and private radio and television broadcasters, theatres, live sound systems and much more. SMP graduates hold positions in the interactive sector at companies specialising in computer game music (game audio studios), agencies for interactive media projects, and firms that create exhibits for showrooms, trade fairs and museums, or design elaborate audiovisual stage performances.
In the field of sound design for the automotive sector, students find employment with renowned international manufacturers.
Furthermore, Dieburg graduates are increasingly finding roles in product development as hardware and software developers for audio and video solutions, in the support or project management divisions of industry, and in engineering firms specialising in the planning of media networks, as well as in roles involving project planning, scheduling and production management of larger media projects.
In discussions with industry representatives, the students’ high level of motivation to tackle new topics and their in-depth understanding of the latest technology and working methods are consistently highlighted.
Costs of the study programme
Since the summer of 2008, there have been no tuition fees in Hesse.
No tuition fees
Darmstadt University of Applied Sciences has not charged tuition fees since 2008. A semester fee of EUR 267 (as of 2019) covers the costs of administration, the Studentenwerk and the ASTA. However, this fee already includes the semester pass for the entire Rhine-Main Transport Association and much more.
Benefits included in the semester fee
- Free use of public transport throughout the RMW area
- Free admission to the Staatstheater Darmstadt
- Discounted cinema tickets at Cinemaxx Darmstadt and Citydome Darmstadt
Our wide range of laboratories and equipment
Lawo mc²56 MK3 console: fully IP-based with UHD Core, A__stage64, 32 faders, 256 mix channels, HOME network control system, Prodigy MC, MAC Studio with Pro Tools + Reaper including a wide range of plug-ins, Merging RAVENNA card, Windows DAW with Sequoia + Reaper, 7.1.4 monitoring system (7× Neumann KH310), 4*Genelec 8030, 2* Avid S1 for remote DAW, Bricasti reverb
SSL System T300 Control Room: fully Dante-integrated, 256 mixing channels, 5.1.4 monitoring system with 5 Neumann KH420 speakers, 4*Genelec 8030, 2* Avid S1 for remote DAW, Mac studio with Pro Tools + Reaper including a wide range of plug-ins, Merging RAVENNA card, Windows DAW with Sequoia + Reaper, TC 6000 reverb
The good old mc²90, with 40 faders, a wonderful design, stereo Dynaudio monitors (or Genelec monitors as an alternative), a MADI connection to the central patchbay, and a RAVENNA connection to the SMP media network
Latest radio on-air control room with an announcer’s booth accommodating up to 4 people, a Lawo Ruby mixing console with 12 faders, 64 RAVENNA I/O ports for the media network, Mairlist playback system, Reaper, Sequoia, Pro Tools and Ultraschall for radio and podcast editing, several high-quality presenter microphones
Auditorium PA System
Adamson S7 line array system (7.1 configuration)
Digico S21 mixing console
Featuring a Tricaster Elite2 video mixer/server/graphics inserter, Panasonic broadcast cameras, PTZ cameras, an Arkona multiviewer, 11*Lawo/Arkona V__remote4 units, an Arista network switch, video measurement equipment,
Experimental laboratory with over 10 Neumann KH120 loudspeakers in a flexible configuration for various immersive formats, DAW workstation
Anechoic chamber
Four Audio ANT Turntable
WinMF software
NTI measuring device
Central server room containing:
- Arista 7050 main switch router
- Arista 7150 local router
- Cisco CBS management switch
- Meinberg PTP GM
- VPN server
- Riedel Artist Intercom 64*64
- Lawo UHD Core
- Lawo Nova 73 central MADI router
- Lawo HD Core
- Unity Intercom MAC
- iLok/CodeMeter licence server
- 60-port USB dongle server
Two control rooms
24 mic/line-out connections to the mc²56 control room, routable via the network to all other control rooms
Equipment hire including:
- a large selection of microphones, ranging from large-diaphragm and lavalier microphones to clip-on, headset, Ambisonic and 3D array microphones
- several recording systems
- Stands, cables
- Mobile PA
- Various types of cameras
- Lighting
- Audio stage boxes based on IP and MADI
- Video stage boxes
- 7 intercom panels
5 Bolero belt packs