MA in Animation and Game
Empowering creative minds to become visionary leaders
The international Master’s degree programme in Animation and Game offers advanced methodological skills relating to the conceptualisation and creation of digital animations, games and immersive experiences within an inspiring, research and development-driven environment equipped with industry-standard technological facilities. The programme is taught in English and combines high academic standards with a strong practical focus. It is delivered by an interdisciplinary team of experienced researchers and industry practitioners. The emphasis on project-based learning enables students to apply their knowledge in real-world scenarios, fostering creativity, innovation and critical thinking. The Master's degree in Animation and Game offers two innovative optional specialisation pathways: Creative Direction and Technical Direction
The Creative Direction Specialisation aims to equip students for creative leadership roles in the Animation and Game industry, such as animation directors, lead game designers, art directors or creative producers. It provides students with in-depth knowledge of the genre and critical analysis, as well as a mastery of industry-standard production practices.
Students are equipped to develop compelling, innovative content and to carry out original research in the fields of Animation and Game and VR experiences. Project-based learning strategies integrate a variety of relevant subjects, such as Animation and Game studies, advanced game experience design and game-based learning strategies, narrative design, mise-en-scène and cinematography, IP development and creative direction.
Students develop the ability to define, communicate and implement a directorial vision based on state-of-the-art production, production management and leadership methods. They gain practical directorial experience by leading animation, games and virtual reality projects within the Bachelor's programme in Animation and Game, under the supervision of lecturers with strong industry experience.
Do you aspire to lead and inspire creative teams in the international Animation and Game industry? Do you wish to acquire the skills for systematic, original research and development in the field of animation, games and immersive experiences, in order to find innovative creative solutions to real-world issues? Find out how to enrol on the Creative Direction Specialisation.
The Technical Direction Specialisation focuses on the technical aspects of Animation and Game creation and production. It prepares graduates for leadership roles such as technical directors, lead programmers and technical producers. With an emphasis on project-based learning strategies, the curriculum integrates various essential subjects, such as advanced technical art, advanced game programming and game development, visual effects and procedural generation, technical pipelines and tools, and augmented and virtual reality technologies. Students are trained to conduct scientific research into the technical dimensions of Animation and Games. They learn to define, communicate and implement a technical vision, utilising technological expertise, production management and leadership methods. Do you enjoy studying scientific literature and emerging technologies in search of innovative ways to develop practical applications? Are you keen to collaborate with creative teams developing innovative Animation and Game projects? With this Master's programme, you will develop the research and development competencies, the technological expertise and the leadership skills that the industry is looking for. |
Curriculum
The curriculum is designed for full-time study. It is offered as a 2-semester, 3-semester and 4-semester programme. Applicants with an 8-semester/240 ECTS Bachelor's degree or Diploma are eligible for the 2-semester pathway. Applicants with a 7-semester/210 ECTS Bachelor's degree or Diploma are eligible for the 3-semester pathway. The 4-semester version includes a semester of work placement or, alternatively, a semester studying abroad. This is compulsory for undergraduate applicants holding a 6-semester/180 ECTS Bachelor's degree.
A detailed description of the programme content can be found in the module handbook.


