BA in Animation and Game
A+G Projects
In our degree programme, the focus is on projects. Or, to be more precise, project-based learning. We believe that the best way to learn game development is by actually building games. The same applies to animation. Rather than relying solely on traditional lectures, students spend a large part of their studies working hands-on: experimenting, prototyping, collaborating and turning ideas into playable experiences or fascinating animations.
That is why projects are at the heart of the programme. From the second semester onwards, students work in teams every semester to create games, prototypes and interactive experiences. These projects simulate real production environments, where programmers, artists, designers and producers collaborate to take a project from concept to completion.
Many of these projects become much more than just coursework. They develop into strong portfolio pieces, are showcased at festivals and industry events, and some even go on to be officially released on platforms such as Steam or the Nintendo eShop, winning awards and reaching players around the world.
You can explore a selection of these released projects on this page: Published Games
Student Projects
Research Projects
Semester Projects
From the second semester onwards, students undertake team-based projects each semester. Projects are structured similarly to a real game studio, with roles such as:
- Programmers – implement gameplay systems and technology
- Artists – create characters, environments and animations
- Game Designers – design mechanics, levels and the player experience
- Producers – organise the team and manage the project
Students can choose the role they wish to focus on and develop their skills over time.
Master’s students often join as Directors, supporting the teams with guidance and feedback.
Take a look at past projects here: Semester Projects
Bachelor's Projects
The Bachelor's Project is the final and largest project of the programme.
Student teams develop a complete game, animation or interactive experience, combined with research and documentation. The focus is not only on production, but also on concept development, experimentation and scientific reflection.
Research Projects
In addition to teaching projects, lecturers collaborate with students and industry partners on research projects in game technology and interactive media. These projects explore topics such as:
- new game technologies
- gamification for other industries
- experimental prototypes and interaction concepts
Project Showcase Exhibition (“The Finals”)
At the end of every semester, all projects are presented at the FINALS, a two-day exhibition on campus.
Students showcase their games, animations and research to:
- industry professionals
- companies and partners
- alumni and visitors
The FINALS are a highlight of each semester and an opportunity to test projects, receive feedback and connect with the industry.
Why Project-Based Learning?
- real studio-style teamwork
- Practical production experience
- Strong portfolio development
- industry visibility and networking
- creative ownership of projects